![]() The weapon benefits with increased critical hit damage and does slightly more base damage overall. Notes: A good 2-Handed Melee weapon for melee characters. Where to get it: Kill Doc Maybell during the quest Fistful of Digits Unique variant of: Spacer's Choice Trip-Blade (2-Handed Melee) I will probably be advising against using improvised weapons unless you want to do an improvised melee build thanks to the Improvisation Warrior Perk being added by Peril on Gorgon. *From this point onward, I will point out that most improvised weapons in the game are found at level 1 and upgrading them to do more damage will drain your bits faster than you can blink. Do not recommend due to the weapon being found at level 1 and improvised weapons being a niche concept in the game. However, in return the weapon suffers from a small hit to DPS due to the slightly slower swing speed. The weapon benefits from having an increase to critical hit damage and the ability to debuff enemies with Bleed. Notes: An odd weapon you get from murdering an old lady. ![]() Where to get it: Found on the Unreliable after killing Adelaide Unique variant of: Spacer's Choice Shears (1-Handed Melee) ![]() Name: Adelaide's Gardening Shears (Improvised) While this does not detract from their uniqueness, it will be EXTREMELY expensive to level them up all the way to the max level cap of 38 (As of Peril on Gorgon). I want to make a small footnote here by saying the weapons/armor found in Emerald Vale are of low level. Added a screenshot of the unique Onslaught Eridanos section both updated and slightly refined Eridanos section has been filled with first playthrough discoveries but is still incomplete Added Eridanos section in preparation for the upcoming DLC Added in Widget's ( ) submission of a Pristine Ol' Reliable! Added in Byzantium, Gorgon sections 1 - 4 and guide has been completed! Will add in a Eridanos section when the DLC comes out! Thank you for reading my thoughts! Oh and minor edits and changes Added in Monarch sections 2 and 3 fully completed minor edits and changes Added in Monarch section 1 Numbered first sections with Roman Numeral I for better clarity Added in Roseway section Added classification on whether unique apparel is clothing, light, medium or heavy armors Added in incomplete Groundbreaker section minor edits and changes Added in Phineas' Orbital Lab location minor edits and changes However, the items can still be tinkered to improve their effectiveness. This will impact their usefulness as I write this guide. That means no adding or removing the mods that come built into them. Another thing to note is that Unique Weapons/Armor and Science Weapons can not be modified. ![]() All of the Science Weapons and a very select few Unique items will be like this. Some items will be one-of-a-kind and have no generic variant. Notes: Where my general thoughts and opinions on the item go. Will add pictures if the items are too difficult or obscure to find. Where to get it: General information on the whereabouts or method to obtaining the weapons/armor based on experience and consulting the wiki. Unique variant of: Brand, Weapon Name, (Skill associated with the weapon or if the armor is Clothing, Light, Medium or Heavy) (Specify if the weapon is either Science or Improvised.) Name: The name of the unique item goes here. The formatting of the items will look like this: visit Monarch or make a detour in Roseway, etc. For example, you start the game on Terra 2's Emerald Vale then proceed to Groundbreaker. I'll be going through the unique weapons and armor by regions you visit first.
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